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Since warfare doesn’t get much more complicated than growing a big horde and clicking on targets, fights are more like herding confused cats than commanding armies. They do seem a little less pronounced, but every unit is still completely useless without micromanagement. The terrible pathfinding-units have a predilection for taking weird routes and getting stuck-and dull AI have made the jump to 2018 as well, and they still grate. Age of Empires Expansion: The Rise of Rome Civilization Technology Trees updated for v1. If you jump into the Rise of Rome campaign or play as Yamato Japanese dynasty in a skirmish, you’ll still be going through the same motions and fielding identical armies. By the time you finish the Egyptian tutorial, you’ll have seen it all.
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A mountain of maps and objectives can’t disguise the fact that you’re playing with the same small deck, the same units and buildings, in every campaign. I still predict you’ll tire out before you finish every campaign.
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